How to Write a Character Personality – A Comprehensive Guide
The way you write a character is as significant as how they write themselves. They might appear to be inconsiderate jerks in front of other people, but once you know their secret, you’ll see them differently. They might make your skin crawl and make you want to run away, but once you know their secret, you’ll see them differently too. If you’re struggling with the art of characterization, or if you just want to improve your own writing, then read on. You’ll learn everything you need to know about writing personality accurately for any roleplaying game setting – from dungeons and dragons to FATE and beyond.
What is characterization?
The term “characterization,” often shortened to “ characterization,” refers to the act of comparing one thing (the “character,” in this case) to another (the “action,” in this case). Characterization compares the two things to see how they match up. We call this comparison “the matching process” when we’re talking about character personalities. In the matching process, we’re looking for ways to distinguish one character from another. This may be as simple as noting how the two characters look or act. We call this the “character’s distinctive mannerism” when we’re discussing personalities.
How to write a character personality
Descriptions of actions and events are called “themes” in character creation. A character’s personality is largely shaped by their themes. How the character reacts to those themes, as well as the things the character does, will give you a good indication of how the character thinks, feels, and behaves. For example, a thief who always wears a mask might have a mask personality, while a surgeon who always takes his time might have a slow-paced character.
The most important thing to know about writing a character
The most important thing to know about writing a character is that they are not real people. Your character is a fictional character, created with the express purpose of playing a role in your setting. In other words, you’re not allowed to really know your character. They might be a nice guy or a mean girl, but you’re not supposed to know them like that. Your character is simply a tool to help you tell your story. You can give them emotions and likes and dislikes, but they are not allowed to show any of those things to you or to anyone else in the setting. All your attention should be on the story and the characters you’ve created.
Differentiating between minor and major characters
One thing that makes a character memorable is the way they differentiate themselves from other characters of the same sex, race, or other similar traits. For example, a blacksmith who only shares his forge with other blacksmiths might have a very minor character personality, while a dwarf who lives next to a fortress full of undead knights might have a major one. Unlike with many other genres of literature, where you’d have to invent a new race for every campaign, Ping a fantasy setting means you can simply pick out a few traits from the set and let your imagination fill in the rest.
You can even use the existing race as a reference. For example, if your campaign takes place in a fantasy world where the people are all inexplicably blind, you probably won’t want to invent a new race for them. You’ll just have to trust your players’ ability to differentiate between races in the setting.
Knowing what your character likes and dislikes
Understanding your character’s likes and dislikes is also very important when it comes to writing their personalities. Your character might like to go on long adventures, but you don’t want to go on long adventures with them. Similarly, you don’t want to go on adventures that your character doesn’t like to avoid the frustrations of constantly changing plans. You want your characters to be able to balance their interests against one another so that they have something to focus on while still maintaining their main passions. For example, if your thief always wants to go on heists, you don’t want to let your doctor go on long walks every day. In fact, you might want to lock your doctor in a room and throw away the key so he can’t bother you anymore!
Knowing what your character dislikes
People often worry about the opposite of what they like or enjoy, such as “what if I don’t like that?” or “what if I hate that?” However, if you know what your character doesn’t like, you’ll be able to create interesting situations for them to avoid. For example, let’s say your thief character loves to steal, but also has a thing for books. You could have an assortment of books lying around your campaign, but your thief character might not be allowed to read them.
When you’ve got your major and minor characters defined, you’ll need to create a world that your character can navigate. The characters are the stars of your story, and it is essential that you know where they are looking, and what they are looking for. Don’t stress yourself if you can’t do it all right away – the more you put off, the harder it will be to take action and bring the ideas to fruition. There will definitely be times when you just want to sit down, pick up your pencil, and write – so don’t stress yourself if you don’t get to it right away. Taking your time and doing it right will pay off in the end, and allow you to create a more detailed and accurate character.
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